Settlements (ingame)

This page describes the various settlements the players can develop. Follow this link if you want information on the game itself.

There are 10 settlements in total that the player can discover and develop during the course of game. At the start, the player has only two settlements at their disposal, and the other settlements must be discovered by sending characters on a scouting mission. If a character returns from a scouting mission with the "Scout for Land" outcome, a number of points are added to the "Progress to Next Settlement". Once the required number of points is reached, the new settlement is available for exploitation. The table below lists the number of discovery points required to unlock each settlement, along any special properties the settlement may have. Each settlement has six construction sites for construction of buildings, in addition to a central plot which holds a variety of buildings that benefit the entire settlement.

Settlement Centre
The settlement centre holds six building which benefit the entire settlement. These buildings belong to the following six categories: Each of these buildings starts out at the basic level, that is, none, and must be upgraded step by step. Upgrades cannot be skipped.
 * Storage: influences how much items of each type can be stored
 * Guard Posts and Militia: permits combat training of characters, boosts combat initiative of front line characters during settlement defence, and adds/upgrades militia
 * Walls: provides cover and a to hit bonus for reserve characters during settlement defence
 * Transport:provides a settlement wide supply bonus (required resources get delivered faster, this does NOT directly affect production speed or resource gathering speed)
 * Health: provides a bonus to hit points and hit point regeneration
 * Protection and Repair: damages non-flying enemies during an assault and boosts repair speed of damaged buildings